Guilds

Three Guilds govern Hammerfast…

The Trade Guild, the Lore Guild, and the Craft Guild.
Each guild elects three members to the Town Council.
The Council then elects a High Master.
The High Master serves as the town’s executive, overseeing daily functions and managing affairs with other settlements in the Nentir Vale.
The consent of a majority of the Council is required to pass a law, and so the guilds constantly forge and break alliances in order to pursue their separate interests. The guild with the most influence over the High Master gains a further advantage in these maneuvers, since the High Master casts the deciding vote in case of ties. Marsinda Goldspinner, the leader of the Trade Guild, has been High Master for four years and shows no inclination to step down. The other guilds are content with this situation as long as the town continues to prosper.

Guilds

Holiday in Haunted Hammerfast KizzyGlittertalk